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Rw tools railworks 3
Rw tools railworks 3












rw tools railworks 3

Load up RWs and start the Blueprint editor. (You don't need to set up 4, you can ref the same texture for all sections but a bit pointless as you would not see anything.

rw tools railworks 3

Here I copied the 4 main textures needed to set up the route. To begin with I made a folder called Core. Within that Terrain folder you can make other folders to seperate out your various textures so that they are easy to find, Grass, Rock, sand, urban, etc etc. Within that Bishop Folder make an Environment folder then a Terrain Folder. RSderek the provider and Bishop is the poduct. Make a Provider/Product folder set up so it looks like this:Ĭ:\Program Files (x86)\Steam\steamapps\common\railworks\Source\RSderek\Bishop\Environment\Terrain In your source folder, located somewhere like this (depending on where you have the game saved)Ĭ:\Program Files (x86)\Steam\steamapps\common\railworks\Source (made in part 2) This we are using as our Rock gradient.Īdam explained it when we made Phorum a few months back, for reference Here is his post. This I am using for my upper ground.Ĥ - Small stones. This I am using for the ground below sea level.ģ - Dry grass. (assuming you are just above sea level, these values can be changed and will be explained)Ģ - Sand. This will be your mid ground cover and the texture you see when you first load up the route. Before we start the next chapter it is wise to make a further 3 sets of textures.ġ - Grass.














Rw tools railworks 3